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Hololive Isekai
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Devlog
On hiatus due to moving
May 30, 2022
by
Drweam
5
Hello everyone, I've announced this on my twitter , but I'm on a hiatus right now because I'm moving. There's lots of packing to do so everything is everywhere. For those who are wondering if I'm goin...
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Goodbye Coco, Live Strong.
July 01, 2021
by
Drweam
3
##goodbyecoco
For Kiryu Coco, From Hololive Isekai Team. Good luck in your future endeavours. Letters from the team: Pasonia Kaichou, oh, goodness, this is so hard to start. I remembered it like it was yesterday, s...
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v0.3 Development Update: The Talents in the Endless
May 02, 2021
by
Drweam
11
#update, #v0.3
Content Release Plans Hey everyone! It's time for another update and this time, I have exciting things to talk about. But first, I want to share some release plans with you guys. From v0.3 onwards, I...
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Hololive Isekai Update #7
March 28, 2021
by
Drweam
6
##work in progress, ##update
Hey everyone! I'm reviving the "Weekly WIP" series but instead of calling it "weekly" (because it's not weekly anymore /sweat), I'll be calling it "Hololive Isekai Update". So, same thing as before, i...
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v0.3 Development Update: Elemental Power Up
March 01, 2021
by
Drweam
6
#update, #v0.3, #new feature
Feature Update Hey everyone! It's been awhile since I've last posted something related to the development of Hololive Isekai. The last time, on Twitter, I teased 4 icons related to elements. Now, I wi...
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v0.2.2a release notes
January 08, 2021
by
Drweam
3
#patch notes
Hey everyone! This is a small patch to fix some minor issues for v0.2.2 Updated Spanish and Portuguese localizations - rewrote several dialogue lines and descriptions. Fixed an issue where you can ret...
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v0.2.2 release notes
January 01, 2021
by
Drweam
4
#patch notes
Hey everyone! It's been awhile! Lots of things happened for the past few months. We got a new a couple new members in the team who have offered to translate the game into Spanish and Portuguese. So wi...
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v0.3 Updates and Plans
November 15, 2020
by
Drweam
#update, #v0.3, #v0.2_2
Minor Update Hallo everyone! I'm still currently working on v0.2_2, there still some minor bug fixes and additional content that I want to put into the patch. Recently, I am reorganizing stuff in my l...
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Weekly WIP #6
November 02, 2020
by
Drweam
2
#work in progress, #update
Hey everyone, Drweam here. I have been super busy with IRL stuff... so I don't have much time in my own free time to develop Hololive Isekai, as much as I hate it. So, Yumei's "Weekly WIP" series will...
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Commencing v0.3 Development
October 18, 2020
by
Drweam
1
#update, #v0.3
Commencement of v0.3 Hey everyone! Starting from 19th October, I will resume development of Hololive Isekai. The next version update will be v0.3, so I will be discussing some plans for this version...
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v0.2 Postmortem and Future Plans
October 02, 2020
by
Drweam
2
#major update, #v0.2
v0.2 demo is now released! QUICK EDIT: v0.2 patch 1 has been uploaded. I've made some minor tweaks and changes to balance out the characters' effectiveness. I've also added an option to change screen...
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Weekly WIP #5
September 06, 2020
by
Drweam
2
#work in progress, #update
"Ossu! Yumei here. This week's post is going to be a short one as Drweam doesn't want to reveal too much." "Drweam is currently working on adding more animations for each of the Hololivers, to 'add ch...
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Weekly WIP #4
August 23, 2020
by
Drweam
2
#work in progress, #update
"Ossu! Yumei here. This week, Drweam gave me a whole lot more screenshots to show. Mainly to show guys how the exploration levels are being built. Also, Drweam wants to let everyone know that progress...
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Devlog 2: Parties, Stories and Exploration
August 16, 2020
by
Drweam
1
#monthly update
ども皆さん! I'm here with the second monthly devlog. Today, I'm discussing party management, exploration as well as some difficulties I'm facing. But let's start with something exciting! I am c...
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Weekly WIP #3
August 09, 2020
by
Drweam
1
#work in progress, #update
"Ossu! Yumei here. This week, I was told that it was mainly planning, experimenting and reworking the code. Drweam mentioned a lot of coding jumbo that I don't understand so I can't really explain it...
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Weekly WIP #2
August 02, 2020
by
Drweam
1
#work in progress, #update
"Ossu! Yumei here. I've got some exciting stuff this week. Drweam is finally done with implementing the visual-novel section of the game, along with cool animations. Here's what it looks like right no...
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Weekly WIP #1
July 26, 2020
by
Drweam
2
#work in progress, #update
ども皆さん! I will begin cataloging the week's work-in-progress items every Sunday that I don't do monthly development log. I think it's a good way to track progress as well as a way for me to...
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Devlog 1: A Shift in Direction
July 18, 2020
by
Drweam
1
#monthly update
ども皆さん! This will be the first of the monthly development logs I will be posting on the third Sunday of every month, to discuss development updates and design decisions. Skill Shifts To begi...
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Version 0.1 Update
July 12, 2020
by
Drweam
1
Hey everyone. Today marks the completion of the game's version 0.1 milestone. This game begin with the idea of - what happens if the Hololive characters are drawn as video game characters. As the idea...
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